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Player Skills
Monk Skills
Healing
Smite
Protection
Mesmer Skills
Domination
Inspiration
Illusion
Fire
Energy Storage
Air
Necromancer Skills
Blood
Death
Curses
Ranger Skills
Marksmanship
Wilderness Survival
Beast Mastery
Expertise
No Attribute
Warrior Skills
Tactics
Swordsmanship
Hammer Mastery
Axe Mastery
No Attribute
Common Skills

Conjure Phantasm
Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration.

10

1

5

Imagined Burden
Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower.

15

1

30

Healing Breeze
Enchantment Spell. (15 Seconds.) +4...8...9 Health regeneration

10

1

5

Orison of Healing
Spell. Heals for 20...60...70.

5

1

2

Bane Signet
Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

0

1

20

Banish
Spell. Deals 20...49...56 Holy damage. Deals double damage to summoned creatures.

5

1

10

Retribution


-1
10
Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source.

2

0

Symbol of Wrath
Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.

5

2

30

Reversal of Fortune
Enchantment Spell. (8 seconds). Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50.

5

¼

2

Shielding Hands
Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.

5

¼

15

Backfire
Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell.

15

3

20

Empathy
Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack.

10

2

10

Shatter Delusions
Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.

5

¼

6

Ether Feast
Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost.

5

1

8

Frenzy
Stance. (8 seconds.) You attack 33% faster. You take double damage.

5

0

4
Point Blank Shot
Half Range Bow Attack. Deals +10...34...40 damage.

5

0

3

Dual Shot
Bow Attack. You shoot two arrows simultaneously at target for. These arrows deal 25% less damage.

10

0

10


Fire Storm
Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.

10

2

20

Flare
Spell. Projectile: deals 20...56...65 fire damage. If overcast, strikes adjacent

5

1

0

Aura of Restoration
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.

5

¼

20

Glyph of Lesser Energy
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.

5

1

30

Blinding Flash
Spell Inflicts Blindness condition (3...7...8 seconds).

10

¾

8
Lightning Javelin
Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts your target is your target is attacking. 25% armor penetration. Strikes all foes between you and your target




5
1
5

Blood Renewal

15%

1
Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190.

1

7

Life Siphon
Hex Spell. (12...22...24 seconds.) Target for has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration.

10

1

5

Vampiric Gaze
Spell. Steals 18...52...60 Health.

10

1

8

Vampiric Touch
Touch Skill. Steals 29...65...74 Health.

15

¾

2

Animate Bone Horror
Spell. Creates a level 1...14...17 bone Horror. Exploits a fresh corpse.

10

3

5

Deathly Swarm
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.

10

2

6

Faintheartedness
Hex Spell. (3...13...16 seconds. Target foe attacks 50% slower and has -0...2...3 Health Degeneration

10

1

8

Soul Barbs
Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe.

10

2

20

Power Shot
Bow Attack. Target for takes 25...45...50 damage.

10

0

3

Read the Wind
Preparation. (24 seconds.) +3...9...10 damage. your arrows move twice as fast

5

2

12

Ignite Arrows
Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target.

10

2

12

Troll Unguent
Skill. (13 seconds.) You have +3...9...10 Health regeneration.

5

3

10

Charm Animal

Skill. Charm target animal. Once charmed, your animal companion will traver with you whenever you have Charm Animal equipped. You cannot cham an animal that is more that 4 levels above you.


10
10
0

Comfort Animal
Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.

5

1

1

Healing Signet
Signet. You gain 82...154...172 Health. You have -40 armor while using this skill

0

2

4

Gash

6

0
Sword Attack, Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20) if your target is Bleeding.

0

0

Sever Artery

4

0
Sword Attack. Inflicts Bleeding condition (5...21...25 seconds).

0

0

Hammer Bash

6

0
Hammer Attack. Causes knock-down. Lose all adrenaline.

0

0

Cyclone Axe
Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.

5

0

4

Executioner's Strike

8

0
Axe Attack. Deals +10...34...40 damage.

0

0

Resurrection Signet
Signet. Resurrects target party member (100% Health, 25% Energy.) This signet only recharges when you gain a morale boost.

0


3
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