Player Skills

Monk Skills

 

Healing

 

Smite

 

 

Protection

 

Mesmer Skills

 

Domination

Inspiration

Illusion

 

 

 

 

 

 

 

 

 

 

Elementalist Skills

Fire

Energy Storage

Air

 

 

 

 

 

Necromancer Skills

Blood

Death

Curses

 

 

 

 

 

 

 

 

 

 

 

Ranger Skills

Marksmanship

Wilderness Survival

Beast Mastery

Expertise

 

 

 

 

 


 

No Attribute

 

 

 

 

 

 

 

 

Warrior Skills

Tactics

Swordsmanship

Hammer Mastery

Axe Mastery

 

 

No Attribute

 

 

 

 

 

 

 

 

Common Skills

 

 

 

 

 

 

 

Healing Breeze

Enchantment Spell. (15 Seconds.) +4...8...9 Health regeneration

10

1

5

Bane Signet

Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

0

1

20

Banish

Spell. Deals 20...49...56 Holy damage. Deals double damage to summoned creatures.

5

1

10

Retribution

Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source.

0

1

20

Symbol of Wrath

-1

Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.

10

2

30

Orison of Healing

Spell. Heals for 20...60...70.

5

1

2

Shielding Hands

Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

5

¼

15

Reversal of Fortune

Enchantment Spell. (8 seconds). Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50.

5

¼

2

Empathy

Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack.

10

2

10

Backfire

Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell.

15

3

20

Shatter Delusions

Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.

5

¼

6

Ether Feast

Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost.

5

1

8

Fire Storm

Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.

10

2

20

Flare

Spell. Projectile: deals 20...56...65 fire damage. If overcast, strikes adjacent

5

1

0

Glyph of Lesser Energy

Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.

5

1

30

Aura of Restoration

Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.

5

¼

20

Lightning Javelin

Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts your target is your target is attacking. 25% armor penetration. Strikes all foes between you and your target

5

1

5

Blinding Flash

Spell Inflicts Blindness condition (3...7...8 seconds).

10

¾

8

Vampiric Gaze

Spell. Steals 18...52...60 Health.

10

1

8

Life Siphon

Hex Spell. (12...22...24 seconds.) Target for has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration.

10

1

5

Blood Renewal

15%

Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190.

1

1

7

Vampiric Touch

Touch Skill. Steals 29...65...74 Health.

15

¾

2

Animate Bone Horror

Spell. Creates a level 1...14...17 bone Horror. Exploits a fresh corpse.

10

3

5

Deathly Swarm

Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.

10

2

6

Faintheartedness

Hex Spell. (3...13...16 seconds. Target foe attacks 50% slower and has -0...2...3 Health Degeneration

10

1

8

Soul Barbs

Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe.

10

2

20

Read the Wind

Preparation. (24 seconds.) +3...9...10 damage. your arrows move twice as fast

5

2

12

Power Shot

Bow Attack. Target for takes 25...45...50 damage.

10

0

3

Troll Unguent

Skill. (13 seconds.) You have +3...9...10 Health regeneration.

5

3

10

Ignite Arrows

Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target.

10

2

12

Charm Animal

Skill. Charm target animal. Once charmed, your animal companion will traver with you whenever you have Charm Animal equipped. You cannot cham an animal that is more that 4 levels above you.

10

10

0

Comfort Animal

Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.

5

1

1

Healing Signet

Signet. You gain 82...154...172 Health. You have -40 armor while using this skill

0

2

4

Sever Artery

4

0

Sword Attack. Inflicts Bleeding condition (5...21...25 seconds).

0

0

Gash

6

Sword Attack, Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20) if your target is Bleeding.

0

0

0

Hammer Bash

6

Hammer Attack. Causes knock-down. Lose all adrenaline.

0

0

0

Executioner's Strike

Axe Attack. Deals +10...34...40 damage.

0

0

0

Cyclone Axe

8

Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.

5

0

4

Frenzy

Stance. (8 seconds.) You attack 33% faster. You take double damage.

5

0

4

Resurrection Signet

Signet. Resurrects target party member (100% Health, 25% Energy.) This signet only recharges when you gain a morale boost.

0

3

MB

Conjure Phantasm

Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration.

10

1

5

Imagined Burden

Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower.

15

1

30

Point Blank Shot

Half Range Bow Attack. Deals +10...34...40 damage.

5

0

3

Dual Shot

Bow Attack. You shoot two arrows simultaneously at target for. These arrows deal 25% less damage.

10

0

10

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