NPC & Monster Skills

Monk Skills

 

Healing

 

Smite

 

Protection

Mesmer Skills

 

Domination

Inspiration

Illusion

 

 

 

 

 

 

 

 

 

Elementalist Skills

Fire

 

Energy Storage

Air

Water

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Necromancer Skills

Blood

Death

Curses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ranger Skills

Marksmanship

Wilderness Survival

No Attribute

 

 

 

 

 

 

 

Warrior Skills

Tactics

Swordsmanship

Hammer Mastery

Axe Mastery

 

Strength

 

 

 

 

 

 

 

 

 

 

 

No Attribute

 

 

 

 

 

 

 

 

Monster Skills

Bane Signet

Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

0

1

20

Banish

Spell. Deals 20...49...56 Holy damage. Deals double damage to summoned creatures.

5

1

10

Heal Area

Spell. Heals you and adjacent allies and foes for 30...150...180.

10

1

5

Infuse Health

Spell. Heals for 100...129...136% of half your current health. Lose half your current health. Cannot self-target.

10

¼

0

Energy Burn

Spell. Causes 1...8...10 Energy loss. Deals 9 damage for each point of Energy lost.

10

2

20

Ether Feast

Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost.

5

1

8

Illusion of Haste

Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are crippled.

5

1

5

Mantra of Flame

Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage.

10

0

20

Shatter Enchantment

Spell. Removes an enchantment from target foe. Removal effect: deals 14...83...100 damage.

10

1

20

Backfire

Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell.

15

3

20

Healing Breeze

Enchantment Spell. (15 Seconds.) +4...8...9 Health regeneration

10

1

5

Shielding Hands

Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

5

¼

15

Orison of Healing

Spell. Heals for 20...60...70.

5

1

2

Conjure Phantasm

Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration.

10

1

5

Imagined Burden

Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower.

15

1

30

Empathy

Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack.

10

2

10

Shatter Delusions

Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.

5

¼

6

Retribution

Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source.

0

1

20

Symbol of Wrath

-1

Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.

10

2

0

Shatter Hex

Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally.

10

1

10

Aura of Restoration

Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.

5

¼

20

Blurred Vision

Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds.) They have 50% chance to miss.

10

1

12

Conjure Flame

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage.

5

¼

20

Fire Storm

Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.

10

2

20

Flare

Spell. Projectile: deals 20...56...65 fire damage. If overcast, strikes adjacent

5

1

0

Frozen Burst

Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds.) Initial effect: deals 10...70...85 cold damage to foes near you.

15

¾

8

Glyph of Lesser Energy

Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.

5

1

30

Ice Spear

Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast.

5

1

0

Lightning Javelin

Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts your target is your target is attacking. 25% armor penetration. Strikes all foes between you and your target

5

1

5

Lava Font

Spell. Deals 5...41...50 fire damage each second (5 seconds.) Hits foes adjacent to your initial location. If overcast, range increased to nearby.

5

1

0

Ward Against Harm

Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor again elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.

15

1

20

Animate Bone Horror

Spell. Creates a level 1...14...17 bone Horror. Exploits a fresh corpse.

10

3

5

Chilblains

Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment(s) from these foes. You are poinsoned (10 seconds.)

25

2

8

Deathly Swarm

Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.

10

2

6

Faintheartedness

Hex Spell. (3...13...16 seconds. Target foe attacks 50% slower and has -0...2...3 Health Degeneration

10

1

8

Life Siphon

Hex Spell. (12...22...24 seconds.) Target for has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration.

10

1

5

Mark of Pain

Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage.

10

1

20

Soul Barbs

Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe.

10

2

20

Vampiric Gaze

Spell. Steals 18...52...60 Health.

10

1

8

Vampiric Touch

Touch Skill. Steals 29...65...74 Health.

15

¾

2

Dual Shot

Bow Attack. You shoot two arrows simultaneously at target for. These arrows deal 25% less damage.

10

0

10

Ignite Arrows

Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target.

10

2

12

Penetrating Attack

Bow Attack. Deals +5...21...25 damage. 10% armor penetration.

10

¾

4

Power Shot

Bow Attack. Target for takes 25...45...50 damage.

10

0

3

Troll Unguent

Skill. (13 seconds.) You have +3...9...10 Health regeneration.

5

3

10

"To the Limit"

Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within ear shot (maximum 1...5...6.)

5

0

15

"Watch Yourself"

Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks.

4

0

0

4

Berserker Stance

Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill.

5

0

20

Bull's Charge

Elite Stance. For 5...10...11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

5

0

20

Crude Swing

Hammer Attack. Attack all adjacent foes for +1...16...20 damage.

5

0

5

Cyclone Axe

Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.

5

0

4

Defensive Stance

Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.

5

0

0

8

Earth Shaker

8

8

Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more.

0

0

0

Endure Pain

Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.

5

0

30

Executioner's Strike

Axe Attack. Deals +10...34...40 damage.

8

0

0

0

Final Thrust

Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health.

10

0

0

0

Frenzy

Stance. (8 seconds.) You attack 33% faster. You take double damage.

5

0

4

Hammer Bash

6

Hammer Attack. Causes knock-down. Lose all adrenaline.

0

0

0

Hamstring

Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement.

10

0

15

Healing Signet

Signet. You gain 82...154...172 Health. You have -40 armor while using this skill

0

2

4

Hundred Blades

Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword.

5

0

25

Shield Stance

8

Stance. (1...5...6 second(s).) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction.) No effect unless you have a shield equipped.

5

0

4

Wild Blow

Melee Attack. Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline.