
NPC & Monster Skills
Monk Skills
Healing
Smite
Protection
Mesmer Skills
Domination
Inspiration
Illusion
Fire
Energy Storage
Air
Water
Necromancer Skills
Blood
Death
Curses
Ranger Skills
Marksmanship
Wilderness Survival
No Attribute
Warrior Skills
Tactics
Swordsmanship
Hammer Mastery
Axe Mastery
Strength
No Attribute
Monster Skills

Bane Signet
Signet. Deals 26...50...56 Holy damage. Causes knock-down if target foe is attacking.

0


1
20

Banish
Spell. Deals 20...49...56 Holy damage. Deals double damage to summoned creatures.



5
1
10

Heal Area
Spell. Heals you and adjacent allies and foes for 30...150...180.

10


1
5

Infuse Health
Spell. Heals for 100...129...136% of half your current health. Lose half your current health. Cannot self-target.



10
¼
0

Energy Burn
Spell. Causes 1...8...10 Energy loss. Deals 9 damage for each point of Energy lost.



10
2
20

Ether Feast
Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost.



5
1
8

Illusion of Haste
Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are crippled.



5
1
5

Mantra of Flame
Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage.



10
0
20

Shatter Enchantment
Spell. Removes an enchantment from target foe. Removal effect: deals 14...83...100 damage.



10
1
20

Backfire
Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell.

15


3
20

Healing Breeze
Enchantment Spell. (15 Seconds.) +4...8...9 Health regeneration



10
1
5

Orison of Healing
Spell. Heals for 20...60...70.



5
1
2

Conjure Phantasm
Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration.

10


1
5

Imagined Burden
Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower.

15


1
30

Empathy
Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack.

10


2
10

Shatter Delusions
Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.



5
¼
6

Retribution
Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source.



10
2
0
-1


Symbol of Wrath
Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location.



5
2
30

Shatter Hex
Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally.



10
1
10

Aura of Restoration
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.



5
¼
20

Blurred Vision
Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds.) They have 50% chance to miss.



10
1
12

Conjure Flame
Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage.



5
¼
20

Fire Storm
Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.

10


2
20

Flare
Spell. Projectile: deals 20...56...65 fire damage. If overcast, strikes adjacent



5
1
0

Frozen Burst
Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds.) Initial effect: deals 10...70...85 cold damage to foes near you.

15


¾
8

Glyph of Lesser Energy
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.

5


1
30

Ice Spear
Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast.



5
1
0
Lightning Javelin
Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts your target is your target is attacking. 25% armor penetration. Strikes all foes between you and your target




5
1
5

Lava Font
Spell. Deals 5...41...50 fire damage each second (5 seconds.) Hits foes adjacent to your initial location. If overcast, range increased to nearby.



5
1
0

Ward Against Harm
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor again elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.



15
1
20

Animate Bone Horror
Spell. Creates a level 1...14...17 bone Horror. Exploits a fresh corpse.

10


3
5

Chilblains
Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment(s) from these foes. You are poinsoned (10 seconds.)

25


2
8

Deathly Swarm
Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area.



10
2
6

Faintheartedness
Hex Spell. (3...13...16 seconds. Target foe attacks 50% slower and has -0...2...3 Health Degeneration

10


1
8

Life Siphon
Hex Spell. (12...22...24 seconds.) Target for has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration.

10


1
5

Mark of Pain
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage.

10


1
20

Soul Barbs
Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe.



10
2
20

Vampiric Gaze
Spell. Steals 18...52...60 Health.

10


1
8

Vampiric Touch
Touch Skill. Steals 29...65...74 Health.



15
¾
2

Dual Shot
Bow Attack. You shoot two arrows simultaneously at target for. These arrows deal 25% less damage.

10


0
10

Ignite Arrows
Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target.



10
2
12

Penetrating Attack
Bow Attack. Deals +5...21...25 damage. 10% armor penetration.



10
¾
4

Power Shot
Bow Attack. Target for takes 25...45...50 damage.



10
0
3

Troll Unguent
Skill. (13 seconds.) You have +3...9...10 Health regeneration.

5


3
10

"To the Limit"
Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within ear shot (maximum 1...5...6.)



5
0
15

"Watch Yourself"
Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks.




4
0
0
4

Berserker Stance
Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill.



5
0
20
Bull's Charge
Elite Stance. For 5...10...11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.




5
0
20

Crude Swing
Hammer Attack. Attack all adjacent foes for +1...16...20 damage.



5
0
5

Cyclone Axe
Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.



5
0
4

Defensive Stance

Axe Attack. Deals +4...10...12 damage to all foes adjacent to you.


5

0
0
8

Earth Shaker



8
8
Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more.


0
0
0

Endure Pain
Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.



5
0
30

Executioner's Strike
Axe Attack. Deals +10...34...40 damage.



8

0
0
0

Final Thrust
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health.




10
0
0
0

Frenzy
Stance. (8 seconds.) You attack 33% faster. You take double damage.



5
0
4

Hammer Bash

6

Hammer Attack. Causes knock-down. Lose all adrenaline.


0
0
0

Hamstring
Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement.

10


0
15

Healing Signet
Signet. You gain 82...154...172 Health. You have -40 armor while using this skill



0
2
4

Hundred Blades
Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword.



5
0
25

Shield Stance

8

Stance. (1...5...6 second(s).) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction.) No effect unless you have a shield equipped.


5
0
4

Wild Blow
Melee Attack. Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline.



5
0
8

Shielding Hands
Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.

5


¼
15

Breaking Charm
Skill. Allows any non-pet animal to break a charm attempt.



0
¼
0

Brutal Mauling
Attack. Brutal Mauling.


4


0
4
0