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Nick's Desired Items

 

Unnatural Seeds

Ench. Lodestones

Skale Fins

Icy Lodestones

Grawl Necklaces

Baked Husks

Skeletal Limbs

Red Iris Flowers

Spider Legs

Charr Carvings

Gargoyle Skulls

Dull Carapaces

Worn Belts

Note: VQuests change daily at 16:00 UTC; Sandford's requests change at 7:00 UTC.

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Guild Wars Events

Halloween!

Starts: 18-10-24 19:00 UTC
Ends: 02-11-24 08:01 UTC


Drops Include:

1: Candy Apple

2: Candy Corn

3: Ghost-in-the-Box

4: Pumpkin Cookie

5: Squash Serum

6: Transmogrifier Tonic

7: Trick-or-Treat Bag

8: Vial of Absinthe

9: Witch's Brew

Notes:

❌Dragon Arena and Rollerbeetle Racing are not open.
❌The Boardwalk at Shing Jea is not open.

❌The Snowball Arena is not open.

Guild Wars Updates

Update - Tuesday, October 01, 2024

  • Server maintenance build.

Update - Wednesday, September 25, 2024

  • Fixed a bug where the network error code was printed incorrectly for a certain set of errors.

  • NOTES: The number "4294967" is the first seven digits of a small negative integer printed as an unsigned integer. Most importantly, the last three digits were not printed, and so this error number represented a potentially large range of errors. Error 4294967 was most often associated with trying to apply The Eye of the North expansion to an account that didn't have any of the main campaigns. Going forward the negative number will be printed. I can't tell for sure, but the EOTN error is probably -152.

Update - Tuesday, September 17, 2024

  • Fixed a bug where the "rolloff" distance for sounds was very large. In some cases this resulted in waterfalls or fireplaces being heard throughout a map. Now the sound is much more localized.

  • NOTE: sound volume is relative to the camera position not the player position.

Update - Thursday, September 05, 2024

Added a new game client command line option "-stress <n>"

  • <n> is the time to run a stress test in milliseconds.

  • The test will run for <n> milliseconds each frame.

  • The stress test runs during loading screens and NOT while the game is running.

  • -stress without a numeric argument is the same as -stress 0, which does no stress testing.

  • -stress 10 is not particularly noticeable in terms of visibly slowing down the loading screen.

  • -stress 100 will make your loading screen update at 10 fps as it spends 100 ms each frame doing the test.

  • -stress 1000 will make your loading screen update at 1 fps.

  • -stress 10000 will make your loading screen update at 0.1 fps.

  • If the test fails, it will display a dialog box with this text: "Guild Wars detected a possible hardware malfunction. This may be due to a faulty or overheating processor or memory chip. The application will now terminate." Your only choice is "OK". ​

This code was a part of the game until 2018. It was originally put in because a long time ago, some new vendors got into the x86 processor business, and some of their CPU chips and/or motherboards were not stable. We removed this code because it slowed the game down when loading or minimized for no apparent benefit. Chip stability was fine, we thought, until just recently when we've had reports of some chips having stability errors. This might help diagnose those problems.

Update - Tuesday, August 13, 2024

  • The text on the account create dialog has been updated to match the user agreement.

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Developer Notes - Monday, April 22, 2024

Happy 19th Anniversary!

 

As many of you know, I've been part-time game director, programmer, janitor, etc., for Guild Wars since 2018. I'm happy to report that starting two weeks ago my time allocated to Guild Wars changed from 10% to 80%. I'm very excited to focus much more of my time on Guild Wars. I'd like to thank the studio leadership for working with me to figure out how to allocate my previous duties and roles to other staff. I'd also like to give a shout-out to other long-tenured staff in the company who have helped me with their knowledge of how and why things work the way they do in Guild Wars.

I'd like to set your expectations appropriately - there is still a lot of work to do on our back-end systems so not everything I do will be visible to players. But I'm happy to say I've recently spent more time in-game and fixed some long-standing problems. The game is still in "maintenance mode" and there are no plans for new content. That said, I hope to improve your overall experience with Guild Wars and I'll see you in game!

Stephen Clarke-Willson Game Director, Guild Wars

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